• The official announcement 
    On Spetmeber 22, 2022, it was updated.

    The official website is https://cool-knight.us/.

    Thank you to my friend Arana for obtaining this domain name for me ads are also used to support the website.

    Do you dislike these advertisements? If you wish to contribute to the website, all you have to do is signup here!
    Then, when you're finished, go to the upgrades page and select one of our Super/Lifetime/VIP members. No more advertisements!

    You can also help me by going to my referrals page, which are 100% genuine.
    Referrals have been updated as of Spetmeber 22, 2022.

    Thank you very much!

    Cool-Knight

7vs1 Random Computer 11.0V coming soon!


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Cool-Knight

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7vs1 Random Computer Version 11.0! (Update 0)

To report bugs do the following: discord(s) StarEdit UMS-Discussion and StarCraft Broodwar Community! Many thanks!
My Discord Group https://discord.com/invite/gJaz5uX

Update-Logs: Change/Update/New/Removed/Fixed
More will be added soon!
The release date is still unknown!

Each scripts for ai to attack is random here how many there are for each race: Terran Ai=18/Zerg Ai=19/Protoss Ai= 18
Genkds, PurpleMePHiStO

Removed:

  • Lights, Mass, on the top left. (Lights removed, there are now EUDs)
  • No more script selection at random.
  • No more timer countdown.
  • There will be no more spawning of enemy heroes!
  • No more Pylons and Supply Depots and Creep.
  • The difficulty level is chosen at random. "SUPER HARD" and "GOD HARD!" have been eliminated, and it is currently in brutal mode.


Change:

  • Mass is at the bottom of (each) player's starting location.
  • Building: Protoss Cannon maximum from 24 to 5. damage from 55 to 22. Terran Bunkers have not been changed. Missile turrets were damaged, going from 200 to 22. Sunken 150 to 44. Spore, 150 to 22. (Max 10 missile turrets). Sunken & Spore 10 each.
  • Player 8 Armor and attack "UPS" have been replaced with a timer with 4 mins giving AI 3+ ups on all 3.
  • No more timers for "AI Hero Spawns." Timers and attacks? I think I cut down the army size spawn from the "countdown timer."
  • No pylons are needed for Protoss buildings.
  • No creep is needed for Zerg buildings.
  • The supply is always maxed at 200 for players. For computer 400 (AI won't go above and beyond this-no it will.) This makes it fair for AI vs 7 players since 200 X 7 = 1400 possible units. So, given a computer, a little assistance.:)
  • Some buildings can now be stacked without the use of lights thanks to EUDs most everything besides: (CC, Terran Factory, and Starport, because of addons to build units!)
  • Change all Cannons/Sunken/Spore/Bunker/Missile Turret HP and armor to 9999HP and 9.
New:

  • New Terran/Zerg/Protoss AI scripts. I developed a new coding script. Also, genuine random attacks! Nothing compares to a blizzard. The AIs will use all of their resources to eliminate you! And its defenses are well-defended.
  • EUD AI Every 4 minutes, it gets 3+ upgrades! (update no 1 gets ups anymore nor computer player!)
  • Damage to buildings is now scaled. Sunken 4+ Cannons, 2+ Turrets, 2+ Spore 2+ (Every 4 minutes, the AI-Gets upgraded by 3+!) This is currently disabled, as is the timer for the computer to receive upgrades.
  • Added: When a player has no more workers of any race, you will now lose building "Mass Units".
  • Added: Protoss AI code power to use nukes!
  • Added: Terran AI code to use Zerg for attacks! (Some units not alot)
  • Added: Zerg AI code given it 3 new units to use for attack/defense. Infested Marine(Attack/Defense) Infested Ghost(Attack/Defense) Infested Terran(Attack/Defense)
Update:

  • Brutal is the new map difficulty.
  • Buffed the AI code/scripts!
  • Improved AI Scripts!
  • .

Fixed:

  • EUDs on the map.
  • Player 8 Ais
  • Terrain.
    :)
  • Heroes maker.
  • Triggers
  • And lots behind the scenes.
Images - more coming soon!
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